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She saw life as a game, a good chance, that could be played in many ways.
Official 3.2 Thread!
2009-09-26 00:00:00
Double Edit: That'll teach me to try going out to dinner on patch day! Blizzard has confirmed that faction restrictions on PvP servers have been removed, apparently as part of their transition into offering a Faction Change service. The post is here: http://forums.worldofwarcraft.com/thread.html?topicId=19110291048&sid=1Edit: So an i...
Brawny Characters For World Of Warcraft Game Play
2009-09-24 00:00:00
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Gamers' world reveals secrets of the next epidemic
2009-09-23 00:00:00
WASHINGTON (Reuters) - A plague carried around the world by travelers, pets and curious teen-agers may show that experts have not taken everything into account when planning for an outbreak of disease, researchers said on Monday.
Luckily, the world involved is an Internet game.
The outbreak of "Corrupted Blood" indicates that specialists trying to predict what the next pandemic will look like might make use of a real-world laboratory -- the culture of online gamers.
"It really looked quite a bit like a real disease," Nina Fefferman of Princeton University, who worked on the report with her then-student Eric Lofgren, said in a telephone interview.
This includes stupid behavior, near-instant international travel and infection by pets.
The outbreak was an accidental...
You're So Special, Or Are You?
2009-09-22 00:00:00
Welcome to your Thursday Loading... You can read previously enjoyed editions of Loading... in the blog archive. (For the navigation impaired that means you click the link and then look in the right menu.)
The 464th edition of Loading... is brought to you by...Nobody. This space for rent! The most read stories in the last edition of Loading... were:
An Updated Look at Vanguard (MMOG News Headlines)
Vanguard Beta Key Giveaway (TenTonHammer Exclusives)
Vanguard: Trivial Loot Code (TenTonHammer Exclusives)
Burning Crusade First Look (TenTonHammer Exclusives)
Burning Crusade: The Underbog (TenTonHammer Exclusives)
Now back to your regularly scheduled programming.
With my family trip to Disney World over you will once again be subjected to the frivolous tripe that I conjure out of the nothingness that is my well of humour each day.
It's strange how we as human beings tend to relate situations that we don't understand especially well to matters that we know a great deal about. I was constantly comparing what Disney was doing in their theme parks and resorts to what MMOGs should be doing. Let's face it, where else in the world would you stand, grinning like a half-witted simpleton, encouraging grown men dressed in furry animal costumes hug your children? The answer is nowhere.

So why do we foster this behaviour at Disney World? The answer is simple; it makes our children feel special. They twinkle like miscreant glow-worms when Tigger throws his striped arm around their shoulders. They giggle like tickle-me-elmo on a sugar-rush when Piglet gives them a hug. If Disney can spawn rapturous joy from the hug of a pig, a creature which if found in any other location would be considered a filthy, foul-smelling beast, then marketing genius was at work, and I intended to get to the bottom of it.
I needed only be in the theme park for 20 minutes or so to find my answer. My family and I were walking down "Main Street U.S.A." in Magic Kingdom when we were accosted by a pair of Disney employees or "cast members" as they prefer to be called. I was raising my hands, shooing them away, claiming that I had enough long distance savings, photographs of myself next to the bronze statue of Walt himself and time share opportunities for my liking, when they blurted out the words that I least expected, "Would your family like to ride in the fire engine and lead the parade?"
I don't know how many families wander through Disney parks in a day. It's surely thousands and likely tens of thousands, yet somehow they had managed to make my family feel special.
We returned to our appointed spot later in the day where the characters who would participate in the parade greeted my children individually, without the press of crowds or a lineup. We boarded the fire engine where my children had a few minutes to spend away from the milling mobs with Pluto, the Grand Marshall of the parade.After the time with Pluto one of the Disney cast members handed us each an American flag. We were asked to wave these as we were paraded, literally, down the main street. They were a bit shocked when I told them that I wasn't American at all, but was born and raised a Canadian. They seemed to be all out of Canadian flags and I couldn't think of a song that included Wayne Gretzky, Yankees, doodles and dandies so I latched on the Stars and Stripes and gave it a twirl.
Anyone who reads this column regularly knows that I'm a Canadian who truly likes America and Americans in general. Waving a U.S. flag isn't something that I would normally do, but I didn't mind doing it and it was the "clean and polite" thing to do. We Canadians are nothing if not clean and polite. Just ask, Dan Aykroyd, Jim Carrey, Dave Foley, Tom Green, Eugene Levy, Howie Mandel, Rick Moranis, Mike Myers, Martin Short, Dave Thomas, Brent Butt, Norm Macdonald, Leslie Nielsen, William Shatner or a host of other Canadians who walk among Americans, undetected, waiting for their moment to be asked to wave an American flag. We are just like Americans, only you don't always get our jokes, oh and we skate faster, and refer to canines as dogs and not dawgs. Those differences aside, it's hard to tell us apart. I guarantee that none of the milling masses that formed the crowds down main street knew that they were being hoodwinked by a family of Canadians. Women were winking at me as I trundled down the road atop the shiny red engine, and trust me, they don't that do that every day here in Canada, unless they have something in their eye or are being tazered.
But I've left the textual track that I was leading you down. The point that I have been so slovenly trying to make is that at Disney they make you feel special. I can't think of any MMOGs currently on the market that instill in the player that they are exc...
Unethical Gaming
2009-09-19 00:00:00
Welcome to the 675th Edition of Loading...
If you aren't reading this in your e-mail, you could be. Sign up.
Are you looking for the latest industry headlines? Look no further.
1. Daily Column
13 new MMOG articles today. So far in October that puts us at 30! Nobody else comes close to the MMOG coverage of TenTonHammer.com.
We posted a new comic up yesterday pitting a Dwarf with a frostbitten sword against the frozen north. Enjoy! We posted no less than 17 new MMOG articles yesterday (not including the comic) and yet six of the top 10 most visited pages were comics. Maybe we should just shut the site down and create comics as our full-time gig?
Once in a while, or perhaps daily I come across an article that shows me just how disparate my philosophies on gaming are from those of other gamers. While cruising teh intawebz in my Mac Lexus yesterday I came across an article titled, 'Ethical Dilemmas'. I immediately believed it to be a piece about the ethical parables in Tabula Rasa. Regrettably it was built around the following statement;
"I think a lot of modern game design is actually unethical, especially massively multiplayer games like World of Warcraft, because they are predicated on player exploitation," - Mr. Blow (That's his real name and not some juvenile attempt at humour by yours truly)
Described as "a prominent independent developer", perhaps because he won the Game Design award at the 2006 Independent Game Festival, Mr. Blow is current...
Hands-On Preview, Interview with Richard Garriott (Part 1 of 2)
2009-09-16 00:00:00
Richard Garriott's Tabula Rasa has entered its home stretch and recently we got the chance to travel to Austin, TX and talk to Garriott, his team and play this unique game. In many ways, it is an answer to the long-standing norms of the MMORPG genre. We look at how its different in this new preview.
WarCry Previews Tabula Rasa (Part 1 of 2)
Based on hands-on play, interview with Richard Garriott
Article by Dana Massey
Intro
When Richard Garriott speaks, it's one part video game history lesson and one part preview of Tabula Rasa. So, when he talks about the core assumptions of most MMOs on the market - many of which he helped create - and then explains how Tabula Rasa changes, builds upon or shatters those assumptions, his word carries a bit more weight than any regular developer. When it comes to Tabula Rasa, it is clear that the core design was developed as a way to challenge those assumptions that seemingly every MMO makes.
Tabula Rasa, there is no question, is different from any MMORPG that's been released to date. Innovation is a noble pursuit, but innovation for its own sake is a waste. With Tabula Rasa, Garriott and his team in Austin have struck that balance and have created a game that will undoubtedly expand the way players think about MMORPGs.
"In other MMOs..." Garriott would begin as he explained each core feature of Tabula Rasa. He used this strategy an innumerable number of times (I tried to count, but lost track quite quickly). He would explain the way almost every MMORPG did things such as combat, then explain why Tabula Rasa did it better.

"It's a standard we invented," Garriott noted, referring to the hot-bar, special move combat used in seemingly every MMORPG from 1997's Ultima Online to April's Lord of the Rings Online. In World of Warcraft, Garriott pointed out, that style of play had reached its potential. After ten years, he thinks there is room for a game that tries something new and, he hopes, invents a new school of thought when it comes to MMO combat mechanics.
Combat
Tabula Rasa is a science-fiction RPG/shooter, where players lock and load with a range of guns as they fight aliens (The Bane) who have already destroyed Earth and threaten the entire universe. Players control their character in third person, but with a persistent mouselook mode allowing them to aim in a style similar to single-player shooters like the Hitman series. As they pan around the screen, their crosshairs stick on enemies and when they click the left mouse button, their weapons fire. Instead of real-time FPS action though, that's when the RPG dice rolls take over. It all ...
The Holidays in the MMO Universe
2009-09-10 00:00:00
The holidays can be a confusing time. Who celebrates what? When does it start? Is it still OK to wish someone "Merry Christmas"?
Right off the bat, there's Christmas, Chanukah, Kwanzaa, Winter Solstice and who knows what else. For gamers, particularly MMO players, the list gets even longer. Winter Veil, Frostfell, Yuletide, Life Day... the list goes on and on.
So, to help players get a handle on their holiday gaming, here's a look at a few of the more major happenings and what players can expect during this busy time of year.
Everquest, Everquest II, Legends of Norrath
The dedicated team over at Sony Online Entertainment are no strangers to holiday events. Longtime players of Everquest will certainly argue that Frostfell is one of the best holidays around.
Legend has it that Santug Claugg, Norrath's jolliest denizen, serves as the herald of Frostfell, delivering toys to all good Norrathian girls and boys. Without Frostfell, winter will never end and Norrath will be trapped in an endless season of cold and darkness.
This year, Santug is in trouble. Someone has been kidnapping his little helpers, the Snowdwarves, severely hampering toy production. No toys, no deliveries, no Frostfell, no spring. Truly an evil plot...
WoW Patch 3.1.0 Goes Live Today
2009-09-05 00:00:00
It's a big day for World of Warcraft gamers in North America and Europe. Blizzard is preparing for extended downtime as it makes available patch 3.1.0 (aka Secrets of Ulduar), which represents the first large content update for the game since the launch of Wrath of the Lich King at the end of 2008. This patch brings many changes and tweaks to the game, but primarily it adds in the second proper raid instance to the Lich King content.Some of the big notable additions in 3.1.0 are as follows: Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need t...
Appreciate Your Home with Inexpensive Double Glazing
2009-09-03 00:00:00
Your home is your castle, your place of refuge, your largest trophy, your greatest tangible asset; your most expensive item to maintain. Owning a home is a pleasure and a responsibility. It can go both ways when it comes down to how you take care of the place where you welcome guests, raise children, own pets and live out your life.

Your home has many important parts to it. These parts work together to make up the physical composition of your home. The roof keeps out rain, snow, wind and other in climate weather as it covers the top of your home. The same holds true for your windows. Unlike your roof, the windows serve added functions that can make your life pleasurable and your time by the window a source of hours of relaxation and enjoyment.

There are perhaps as many different types of windows as there are houses. Some homes are constructed with breath-taking views through these windows that ...
Interesting Places (and Other Crap)
2009-09-01 00:00:00
Not exactly a paladin or tanking related post, but I found this interesting: Someone on my realm forums started a, "cool places only accessible via flying mount" thread. I can't believe that I've missed this one: Fly to 51,14 in Nagrand (the "G" in "Laughing Skull Ruins" for those who do not have a mod that gives out coordinates). Nestled in the hills is Challe's Home for Little Tykes...
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