I see a difference in layout but what is the actual difference in outcome of the macro? I only see Auto and Steady shot in both of those macros, how is one higher DPS,
Higher mana than the other if Steady Shot is the only mana using shot in either macro?-Light travels faster than sound, which is why some people appear bright until you hear them speak.Copying this from a relative thread. Need confirmation:
I weave in arcanes and multis when the situation calls for it. Apparently if your timers show you clipping auto-shots
they are not always right. I do have 188 steady shots to 183 autos over the course of a Kael fight so something is happening. following the theorycrafting on EJ forums it is a mystery on what is going on. All I know is that I seem to be doing better on the damagemeters pretty consistently since this latest patch.
These are quotes from the EJ forums:
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Beast Mastery Steady Shot Shot Rotation (Higher Mana Usage, Higher DPS)
showtooltip Steady Shot
/cast !Auto Shot
/cast exists] Kill command
/cast Steady Shot
/script
Beast Mastery Steady Shot Shot Rotation (Lower Mana Usage, Lower DPS)
showtooltip Steady Shot
/cast Kill Command
/castsequence reset=target/2 !Auto Shot, Steady Shot
/script
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I weave in multis and arcanes when mana permits but even
with a ferociously high output SP in my party will need to fel mana pot during the long nuke fights.
I don't care about gold in raids, so the second macro is not an option. Never used it. High Mana Use, High DPS FOR THE WIN.-I used to try and help leveling hunters learn their role, now I hate hunters to.